Lesson 14: Voice Leading in Keyboard Style

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Key Takeaways

  • Keyboard style = 3 voices in the right hand + 1 bass in the left; prioritizes melody + bass as the structural outer voices, with inner voices as harmonic filler
  • Core rules: no parallel perfect 5ths or octaves, aim for complete chords, use the smoothest connection possible (prefer contrary motion, especially for chords a step apart)
  • Open hand shapes (4th, 5th, or stacked 4th+5th) are the one exception allowing a temporary 3-voice texture — valid only over first-inversion (6/3) chords

What Is a "Voice"? ▶ 0:23

  • Voice = one independent melodic line that combines with others to form harmony (not necessarily sung)
  • Classical harmony = the byproduct of 4 simultaneous melodic lines woven together
  • 4 voices chosen because triads + seventh chords need ≥4 notes; more is unnecessary, fewer can't fill seventh chords

Chorale Style vs. Keyboard Style ▶ 1:57

Chorale style: all 4 voices on a grand staff, each fully independent; soprano/tenor stemmed up, alto/bass stemmed down

Chorale style notation — Ein feste Burg

Keyboard style: 3 voices (right hand) + 1 bass (left hand); inner voices hang below the melody in the same hand

Chorale vs. keyboard arrangement comparison

Chorale Style Keyboard Style
Voice independence Full Limited (inner voices subordinate)
Singability ❌ (tenors too high)
Focus All 4 lines equally Outer voices primary
Error visibility Harder Easier
Melodic craft Higher ceiling More mechanical

Voice-Leading Rules ▶ 10:07

Parallel 5ths/octaves example

  • No parallel perfect 5ths or octaves between any two voices across a chord change (parallel 4ths are fine)
  • Complete chords: include all chord tones; omissions are rare exceptions for later
  • Smoothest connection: keep voices stationary if possible; prefer steps over leaps, small leaps over large
  • Contrary motion preferred, especially for root-position chords moving by step — similar motion risks parallel octaves/5ths
  • Melody can override smoothness/contrary motion guidelines as long as no other rules break — a lively melody beats a boring one

Quick Reference: Connecting Two Chords

  1. Write the bass notes for both chords (given by the Roman numerals / figures)
  2. Place the first chord in the right hand — pick a voicing that puts the melody on top, uses a valid hand shape (triad or dissonant), and stays within an octave span
  3. Find common tones — any note shared by both chords stays in the same voice; don't move what doesn't need to move
  4. Move remaining voices the shortest distance — prefer steps over leaps, small leaps over large; aim for contrary motion between bass and right hand, especially when roots are a step apart
  5. Check for parallel 5ths and octaves — scan every voice pair across the chord change; if you find bad parallels, try contrary motion or redistribute the voicing
  6. Verify completeness and hand shape — confirm all chord tones are present and the right hand forms a recognized shape (two 3rds, 3rd+4th, or 3rd+2nd for seventh chords)

Right-Hand Shape Families ▶ 14:24

Triad and dissonant hand shapes

Family Shape Use
Triad Two 3rds, or 3rd + 4th (any order) Most common — root position & inversions
Dissonant 3rd + 2nd (any order) = incomplete 7th chord Seventh chords
Open 4th, 5th, or stacked 4th+5th (up to an octave) First-inversion triads only
  • Never voice the right hand wider than an octave (no 9ths or 10ths)
  • Unexpected hand shapes = either a special rule applies, or something went wrong

Open Hand Shapes & First-Inversion Triads ▶ 17:33

First-inversion triad voice-leading example

  • Consecutive first-inversion triads moving by step create convoluted 4-voice juggling to avoid parallel octaves
  • Solution: use open hand shapes → right hand moves in smooth parallel 4ths, simplifying to a 3-voice texture
  • This 3-voice slip is acceptable (and historically authentic — Haydn, Mozart, Beethoven did it) only with open shapes over 6/3 chords

Supplementary context from Kostka & Payne, Tonal Harmony (8th ed.), Ch. 6–7.

Next: Special voice-leading rules for V⁷ → I

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