Summary of "Don't Make Me Think"

2 min read

Core Idea

  • Users scan, don't read — Make every page instantly clear; remove friction and mental effort
  • Test with real users monthly — One person using your site beats endless internal debates; start before you've built anything
  • Every question mark costs you — Clarity and convention beat innovation; omit needless words and choices
  • Every page needs: site ID, page name, main sections, search box, "you are here" indicator, Home button
  • Use conventions ruthlessly — Familiar patterns reduce cognitive load; only innovate when genuinely improving existing solutions
  • Visual hierarchy wins — Make important things prominent; nest related items; signal clickability clearly with obvious affordances
  • Avoid hover states on mobile — Touch screens can't hover; use visible buttons and obvious tap targets instead

Home Page & Content Strategy

  • State your mission first — Answer "What is this?" in a 6-8 word tagline; don't bury your value proposition
  • One clear entry point per user type — Provide search, browse categories, and a main call-to-action
  • Cut feature overload — Every promo depletes goodwill; ruthlessly prioritize; say half the words, then cut half again

Building Trust & Conversions

  • Show prices, shipping, support numbers upfront — Hiding information erodes trust; transparency converts
  • Eliminate friction — Auto-fill forms, provide tracking, remember preferences, make error recovery obvious
  • Be a mensch — Prioritize user benefit over tricks; manipulation backfires; save users steps

Accessibility (No Special Effort Required)

  • Fix usability problems first — Confusing interfaces harm everyone; clarity benefits all users
  • Four quick wins: alt text on images, proper heading hierarchy, labeled form fields, skip-to-content link
  • Good design for disabled users works better for everyone — Accessibility and usability are inseparable

Monthly Usability Testing (3 Users, 1 Hour)

  • Recruit loosely, test often — One rough test beats zero perfect ones; start before design is final
  • Watch users do real tasks — Don't explain or help unless hopelessly stuck; observe what actually fails
  • Fix the top 3–5 problems — Focus on most serious issues first; you'll find more than you can fix
  • Get stakeholders in the room — Watching real users fail changes minds instantly; beats any presentation

Selling Usability to Leadership

  • Run one live test for executives — Live observation trumps data; seeing users struggle converts skeptics
  • Test competitors first — Safe, low-risk way to prove usability value without threatening internal work
  • Do the first test yourself — Prove ROI through metrics: support calls, task completion, time-on-task
  • Know your role — You advocate for users with humility, data, and persistence—don't dictate design

Action Plan

  1. This week: Run one 3-user test on a competitor site or your own confusing page; identify top 3 problems
  2. This month: Schedule a recurring monthly test day (e.g., third Thursday); recruit 3 users; invite 1 stakeholder to observe
  3. Next 30 days: Implement fixes for the 5 most serious usability problems found
  4. Ongoing: Test monthly; measure impact (task completion, support tickets, time-on-task); resist feature creep
  5. Always ask: "Does this make users think?" — If yes, simplify it
Copyright 2025, Ran DingPrivacyTerms
Summary of "Don't Make Me Think"